POL铆TICA DE COOKIES
Este sitio web le informa de que hace uso de cookies propias y de terceros con la finalidad de recopilar datos estad铆sticos an贸nimos de uso de la web, as铆 como la mejora del funcionamiento y personalizaci贸n de la experiencia de navegaci贸n del usuario. Si contin煤a navegando, consideraremos que acepta su uso. Pulse en Aceptar para verificar que est谩 de acuerdo con el uso de Cookies. Aceptar M谩s informaci贸n
rrc2software Blog Proyectos
rrc2software Blog Proyectos

Physicles - Physics-based AU MIDI plugins

A collection of physics-based AU MIDI plugins* for the iPad and the iPhone

*Only one now, at least one more later 馃槈

Download on the AppStore

Screenshots

MIDI messages are created by balls bouncing inside a polygon

Manual

Download Physicles manual

Description

Physicles is a container of MIDI Audio Unit plugins, which generate MIDI messages based on the physical interactions between entities using an underlying physics engine. Physicles plugins (at present, only one plugin exists: Bouncy) do not generate any sound: they simply generate MIDI messages. All compatible AU Hosts (such as AUM, AudioBus 3, apeMatrix, Beatmaker, Cubasis 2, and Sequencism) have various mechanisms to connect the MIDI output of these plugins to other audio units, synthesizers, or external hardware. Once connected, the receiver instrument will play the generated physics-based sequences of notes.

Features

Current AU MIDI Plugins

  1. Bouncy: In this playground, multiple balls bounce inside a polygon, and MIDI messages are generated whenever a ball collides with the side of the polygon.

Planned AU MIDI Plugins

  • Sandbox: In this playground, balls will be launched inside a sandbox of MIDI-generating entities.

Afterword

MIDI Audio Unit plugins were possible thanks to pioneers such as Bram Bos (Rozeta), Jonatan Liljedahl (Kimatica 鈥 AUM), Mathieu Garcia (INTUA 鈥 Beatmaker), and Fred Anton Corvest (FAC). This app was inspired by these pioneers and other pioneer physics-based music apps in the iOS ecosystem such as Caelestis and PHYSynth, and also was made possible by the help of multiple libraries (like the underlying physics engine, chipmunk, which rocks!), developers (like Gene De Lisa) and beta testers.

Hopefully this small experiment that pursued the replication of some sounds of the past in an AU ecosystem grew into something that will be useful for your own music.

Best, Rodrigo Roman Castro

Tweet Share Share Pin Share Email

脷ltima modificaci贸n: Feb 14, 2021

Volver al inicio